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Project Details

Ashes of Creation was a large-scale MMORPG developed by Intrepid Studios. The core features of the game centered on a dynamic player-driven world with a living economy built from many complex, intertwined systems. Settlements grew or declined based on player activity in the surrounding region, which changed what content, crafting, and commerce that region could support. All the systems were built around risk and reward, whether that meant hauling goods through contested territory or investing in a settlement that may fall under siege.

  • Genre: Open-world PvX MMORPG

  • Engine: Unreal Engine 5

  • Platform: PC

  • Scale: ~30K peak concurrent players following Steam Early Access launch

My Contributions

As an Associate Systems Designer, I worked on the team responsible for settlements, sieges/wars, guilds, gathering, biomes, crafting, commerce, and professions. I contributed to design, implementation, and maintenance across those systems. Most of the work was done using custom in-engine tools, data tables, spreadsheets, Python, and SQL. My contributions included:

  • Supported senior designers by contributing to implementation and maintenance of features throughout the team's systems.

  • Investigated and resolved 100+ bugs across a variety systems, improving build quality and stability.

  • Built custom spreadsheet workflows to overhaul 1,000+ tooltips, improving item clarity and usability.

  • Queried and analyzed data using SQL to inform balancing decisions for underutilized content.

  • Designed 20 unique relics within directed scope to expand and enrich existing gameplay systems.

  • Designed and implemented a new 43 piece gearset that was tasked with being more powerful than all existing gearsets without upsetting high-level PVP balance. Worked closely with senior combat designers to identify what stats to give armor and did analysis on PVP data and existing armor sets to determine gear stats and set bonuses.

  • Created a new crafting station with its own recipe type and 100s of new recipes in limited time. Used google apps script to create a tool to help format data for expedited recipe creation and created clear documentation for other teams to collaborate on new crafting type.

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