top of page

A Cog in the Machine - Action Adventure

Mechanics | Scripting | Tools
Project Details

Team Size - 1

Duration - 1 month

Playtime - 5 minutes

Platform - PC

Distribution - None

Tools - Unreal Engine 5, Perforce, Google Draw

Roles - Gameplay Designer, Technical Designer, Systems Designer, Level Designer

Summary

The goal of this project was to create a prototype level over the course of one month. I designed a Wall-E 

inspired level where players must complete various tasks around a junkyard by piloting various robotic chassis in order to escape a tyrannical foreman. To complete the project I created several level creation tools and designed and prototyped various gameplay mechanics.

bottom of page