top of page
A Cog in the Machine - Action Adventure
Mechanics | Scripting | Tools
Project Details
Team Size - 1
Duration - 1 month
Playtime - 5 minutes
Platform - PC
Distribution - None
Tools - Unreal Engine 5, Perforce, Google Draw
Roles - Gameplay Designer, Technical Designer, Systems Designer, Level Designer
Summary
The goal of this project was to create a prototype level over the course of one month. I designed a Wall-E
inspired level where players must complete various tasks around a junkyard by piloting various robotic chassis in order to escape a tyrannical foreman. To complete the project I created several level creation tools and designed and prototyped various gameplay mechanics.
bottom of page